I am using windows 7 but for me it's located here:C:Users(Your User Name)AppDataLocalAutodesk3dsMax2014 - 64bitENUplugcfgln2) Open the file SME.ini, and edit the following string:UseOldMtlBrowser=0Change this toUseOldMtlBrowser=13) Start 3ds Max.This should then use the old style material/map browser which hopefully helps a bit with your text legibility. If you have problems finding the file listed below, or you need to locate your AppData folder on windows 10, I have found a few links for you to help with this, and.You can revert to the old material/map browser by following the instructions below:1) We need to a minor edit to a file named 'SME.ini' located in your AppData folder. You can view the supported apps.However, we may be able to use the old material/map browser and regain some legibility. Hello,Currently windows 10 is not supported for 3ds Max versions prior to 2017. These will automatically load in if a COL map is not detected.I could not read the character from Material/Map Broser well when I switch windows system from Windows 8.1 to Windows 10, I am using stident version 3ds max 2014 now, notebook screen setting is 1920x1024, can you help me to solve this problem? Thanks, I tried to change the screen setting to res.1280x1024, and so on but it still kep t the same situation, I wonder that the Windows 10 can't support 3ds max software well, or you have some solution for me? Thanks,my e-mail is Hsyu. Please note that some materials come with ALPHAMASKED files instead of a COL map and contain a transparency channel. In order to form a complete material these four map types are required COL (color), REFL (reflection), GLOSS, and NRM (normals). The material converter is designed to function only when it detects materials that have a complete set of maps, and will give an error warning if one or more of these maps is missing. Please note this function is disabled by default. This will allow you to quickly preview materials before applying them to your models. Use 16 bit maps - This will replace all 8 bit images with higher quality 16 bit versions when available, and is disabled by default.Īpply materials to preview spheres - Enable this option to have each imported material appear on a standard sphere. Please note that this feature does not work with all rendering engines and is disabled by default. In such cases the displacement map must be added manually, as the script only imports textures into a material shader.Ĭonform UV maps to image dimensions - For textures in a rectangular (non-square) format, this option will adjust the UVs for each map type to match the image dimensions. Please note that some renderers only allow displacement via a modifier that must be applied to a 3d model. Include Displacement maps - If displacement maps are present with the detected materials, they will automatically be added to the material shader setup. Include Ambient Occlusion (AO) maps - If ambient occlusion maps are present with the detected materials, they will automatically be added to the material shader setup. You may choose between the following supported rendering engines: Then under "Category" find "Poliigon" and drag the converter onto either an existing toolbar above the 3D viewport, or create your own new one.Ĭlick the Poliigon logo icon and it's all ready to go!įor more information regarding using our converter please check out the 3DS Max area of our Help Section for tutorials on subjects ranging from basic usage to more in-depth subjects. Navigate to Customize > Customize User Interface > Toolbars. zip file and extract it into a folder on your computer.ĭrag the installation file from that new folder onto the 3dsmax viewport.
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